Substance Alchemist

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Thanks

  1. Allow the users to paint masks and height

    We already have the ability to paint clone masks, why not use the underlying paint tool to allow us to define regions were we want to layer materials, or bring up the height modulation for better artist control.

    15 votes
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  2. Allow sorting or filtering of Materials within Folders

    Currently Materials are displayed chronologically when viewed in Folders. It would be good to default to alphabetical or allow the user to choose sorting style or filter by tags etc

    15 votes
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    backlog  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Ability to change the name of a library.

    I'd like to be able to change the name of a library after it's been created.

    14 votes
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  4. Include per layer UV tiling and offset controls - similar to Painter

    It would be nice to have per layer tiling, offset and rotation controls - just like Painter does. Both safe and non as I'm having to include these in my sbs materials for now and it's something I can imagine most people need to do! Thanks!

    13 votes
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  5. 9 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Ability to change Alchemist save path

    As a Substance Source download path can be changed, It will be great to have the same option for Alchemist files. One reason can be cloud synced folder between two (or more) workstations, so on every workstation I'm able to open and tweak my Alchemist projects.

    7 votes
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  7. change the outdated color picker

    its seems Substance Alchemist uses the built-in windows color picker and its really bad and outdated maybe make something like the one in photoshop

    6 votes
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  8. Export presets to be the same as Substance Painter

    Have the same presets as Substance Painter for exporting a non .sbsar export of textures from Alchemist - e.g. the Unity Engine preset.

    An example of this would be that I chose to make a tiling terrain texture in alchemist and I want to export it to use on the terrain in a game engine - for Unity Game Engine, the Metallic or Albedo map should contain the 'Smoothness' value in their alpha channel.

    In the default exports from Alchemist (I have tried all image formats), the smoothness is missing.

    2 votes
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  9. Support for 8K on export

    Right now we only have option for exporting to max 4K res, possibly due to performance limitations. If that's the case, you can limit to 4k max in viewport, but still have ability to export to 8K max.

    7 votes
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    backlog: depends on another task  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Rename and Duplicate Materials

    Let's say that I created a wonderfull material with very specific settings.
    Can I duplicate it in my collection then work on a variation ?
    A renaming possibilty would also be helpfull.
    tx

    4 votes
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  11. Combine maps to channels in export like in painter

    Being able to choose direct support to engine by combing maps to channels, without another program or file type use, like ps, sbsar, painter. Makes the process a little more linear in their work flow.

    4 votes
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  12. Include a File/Save Menu

    It seems strange to me not to have a File/Save drop down menu at the top like all other software has. I'm not sure why this wasn't included as standard. Makes me feel insecure about having my work saved!:)

    6 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. AI Res Learning

    it would be great if we can get AI to up rez images that have low imported resolutions into the B2M. Having 1k textures up rez'd to true 4k image quality and not just scaled up to 4k would be incredible

    something like this... https://letsenhance.io/

    6 votes
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    backlog: depends on another task  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. More space between scroll bar and delete button in library

    UI request: can we get a bit more space between the delete button and the scroll bar? Or if there is a way for me to tweak the layout, I'd love to know. Thanks!

    6 votes
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  15. Randomize seeds on all material presets in library

    I'd like the ability to globally randomize the seeds on all material presets in my library.

    6 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Allow copying and pasting of individual layers from one material to another

    Allow copying and pasting of individual (or groups of) layers from one material to another

    5 votes
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    backlog: depends on another task  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. 3 votes
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    backlog  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. 1 vote
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  19. png transparent color

    When importing a png and using a B2M layer, transparent color is set to black. Could you add an option to define this color (ex: mid-grey) so that it has a lower impact on height and normals.
    tx.

    1 vote
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  20. 3 votes
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Substance Alchemist

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