Integrations

Some guidelines before posting:
- This place is dedicated to feature requests and/new ideas suggestions. It is not made for bug reports (you can use the forum or the bug reporters for this).
- Before to create a new ticket, make sure your idea hadn’t been suggested before (if so it’s better to upvote it)
- 1 post = 1 idea

Thanks

How can we improve the Substance Integrations?

(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. SBSAR thumbnail for windows!

    I'd love to have a mini thumbnail on my .sbsar files, so I can use the explorer as a material library, instead of them showing the default substance-player icon.

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. ACES colorSpace Exr Export format

    Can you integrate a option to export EXR directly in ACES colorSpace format?

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  3. Groups UX

    The way groups and group item is displayed in a substance's instance is bad. The group title label is smaller font than the group items and the indentation is also bad, the group items should be more indented than the group title. It can get confusing when you have a lot of groups and group items.

    See attachement for explanation.

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  4. Vray

    A button in the maya substance plug-in that builds and then updates a vray shading material network with the associated maps from the .sbsar file and give the user the ability to direct the paths of those associated maps to a network location so that network connected render nodes can access them.

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  5. Godot Substance Painter Live Link

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    Live Link to Painter would be great for hero asset/character work.

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Godot Substance Engine Integration

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    With Substances integrated directly in engine great things could be achieved in combination with the new render pipeline.

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Texture streaming for textures generated by substance inside UE4

    That's it.
    Integrate the textures generated by each substance factory into UE4's texture streaming system.

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  8. Packed channels outputs auto-connect to materials in UE4 (RGB as AO, Roughness..)

    This is a huge optimization for UE4 materials from SD published files. Basically, if I want to create instances from the same material in UE4 I'll need to reconnect all outputs again for each instance of the same Substance factory file.

    You can see it in here:
    https://forum.allegorithmic.com/index.php?topic=12944.0

    11 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Substance Blender integration

    Full Substance in Blender 3D ntegration.

    48 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Painter integration with DAZ Studio

    DAZ Studio has a terrific bridge (GoZ) with Zbrush and it would be so useful to be able to have similar integration with Substance Painter. DAZ Studio also uses Iray now, which I know already has been implemented in Designer and is planned for Painter.

    5 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. after effects element 3d

    talk to the video copilot team to get substances into element 3D. the ability to animate substances in after effects would be awesome

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Full Substance Features to Unity 5

    Support more features from Substance Designer in Unity please:

    - Visible If on Output nodes (makes for far cleaner Unity Inspector)
    - When a input image mask is left empty in Unity Inspector, it processes as a full white mask when it should treat it as optional and ignore it like SD does.

    13 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    started  ·  2 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  13. CAD IGES Importer, UV unwrapping and converter to FBX

    CAD, Alias, Rhino3d, SolidWorks, CATIA, and other NURBS proffesional 3D software do not export in triangles. Are much better tools than Blender and Maya becuse make good reflection surfaces and has more control on the surface but do not creates triangles FBX.
    We need a CAD IGES Importer and convert to FBX. That alowed to make UV unwrapping, flattening/unrolling of all UV meshes and tree merge fixing of the objects. To be rebuilt the 3D object to triangle meshes. So that we can use better assets inside Substance Painter and then return back to that particular software or send it…

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Form-Z

    Any chance of a plugin being made for Form-Z?

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Native sbs support for Renderman

    Hello

    It would be nice if one can use substance SBS files directly with RenderMan for Maya and Houdini without having to bake out textures

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. "Bake to new Material" in Modo’s Substance integration

    Allegorithmic’s Modo integration provides the useful "Bake to Disk" function, that allows saving baked image files of each effect layer to disk.

    I’d like to have a feature "Bake to new Material" that essentially bakes the images clips to disk in the first step and secondly bakes a new autonomous material in Modo:

    - The effect layers of the new material should be linked with the baked image clips
    - The material should inherit the properties of the original material
    - It becomes an independent Modo material without pointing to the substance integration

    This feature should be available for all…

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  1 comment  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  17. I would LOVE to see Substance Designer Integration DAZ Studio Pro

    DAZ Studio Pro is a(n amazingly free) figure creation (and animation) tool made by DAZ3D, utilizing paid content to create 3D scenes and figures. It uses the Iray rendering engine. It normally uses pre-made texture libraries created by and available through DAZ3D's online store, but it also allows end-iusers to create, use, and even package and resell their own textures, shaders, materials, and libraries. That's where Substance Designer (and Painter) could step in. If there was a Substance plugin for DAZ Studio, we could drag and drop our substance files into DAZ, and have them instantly converted into DAZ Studio…

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add glTF material support to "Substance in Modo"

    Modo introduced its glTF material shader this year and I’m looking forward to a "Substance in Modo" integration with glTF material support!
    Currently this is a missing link in the glTF workflow.

    It could be implemented similar to the existing Substance support for Modo’s Unity, Unreal and default material shader.
    Modo’s glTF materials however require a single image clip with channel-packed maps for Occlusion, Roughness, Metalness (ORM workflow).

    In the course of the ORM workflow, it’d also be nice if the "swizzling" option is set to active and to the corresponding RGB channel in the glTF Material when creating an…

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  0 comments  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  19. Animate parameters in Marmoset

    Hi! I made custom material for Marmoset Toolbag and it looks good, but my exposed parameters don't appear in the timeline, so sad.
    I saw custom handwritten shaders with animatable parameters, so substance needs this ability!

    1 vote
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Artstation Integration

    Artstation Integration | The ability to let the viewer see in real time, not only the texture created in Substance Designer, but to be able to manipulate the parameters of said texture as well, online, anywhere in the world @ https://www.artstation.com/

    They already have Marmoset & Sketchfab Integrated into the site for realtime viewing. It would be a pleasure to simply be able to show off the dynamic textured assets created in Substance Designer with out needing to take pictures and video for every asset I make and wish to show.

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1
  • Don't see your idea?

Integrations

Feedback and Knowledge Base