Integrations

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How can we improve the Substance Integrations?

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  1. Vray

    A button in the maya substance plug-in that builds and then updates a vray shading material network with the associated maps from the .sbsar file and give the user the ability to direct the paths of those associated maps to a network location so that network connected render nodes can access them.

    1 vote
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    0 comments  ·  Maya  ·  Flag idea as inappropriate…  ·  Admin →
  2. CAD IGES Importer, UV unwrapping and converter to FBX

    CAD, Alias, Rhino3d, SolidWorks, CATIA, and other NURBS proffesional 3D software do not export in triangles. Are much better tools than Blender and Maya becuse make good reflection surfaces and has more control on the surface but do not creates triangles FBX.
    We need a CAD IGES Importer and convert to FBX. That alowed to make UV unwrapping, flattening/unrolling of all UV meshes and tree merge fixing of the objects. To be rebuilt the 3D object to triangle meshes. So that we can use better assets inside Substance Painter and then return back to that particular software or send it…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Godot Substance Painter Live Link

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    Live Link to Painter would be great for hero asset/character work.

    1 vote
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  4. Godot Substance Engine Integration

    Similar implementation for the open source game engine 'Godot' (Quickly picking up traction this year) as there is for Unity, UE4 and such.
    Thanks to the MIT License Godot is under there would be no such license issues as with copy-left licensed opensource projects (such as B3d)
    https://www.youtube.com/watch?v=fNeTHHTDYso The latest demo by the devs illustrates the upgraded graphical possibilities in ver. 3
    With Substances integrated directly in engine great things could be achieved in combination with the new render pipeline.

    1 vote
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  5. Form-Z

    Any chance of a plugin being made for Form-Z?

    1 vote
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  6. Complete Pipeline... on the way to Adobe level status!

    The Substance suite is almost complete, but with one caveat! Will you guys ever come out with a procedural 3D Modeling app that integrates seamlessly with Designer and Painter. I could see it now! A Bridge that updates changes immediately from painter or designer, and infinite variables in external applications when we publish a substance... SBSAR's containing both textures and models that scale to any size or amount. Kind of like Houdini Engine, but without the elitist reindeer games! let me Know what you guys think.

    1 vote
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  7. Native sbs support for Renderman

    Hello

    It would be nice if one can use substance SBS files directly with RenderMan for Maya and Houdini without having to bake out textures

    2 votes
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  8. "Bake to new Material" in Modo’s Substance integration

    Allegorithmic’s Modo integration provides the useful "Bake to Disk" function, that allows saving baked image files of each effect layer to disk.

    I’d like to have a feature "Bake to new Material" that essentially bakes the images clips to disk in the first step and secondly bakes a new autonomous material in Modo:

    - The effect layers of the new material should be linked with the baked image clips
    - The material should inherit the properties of the original material
    - It becomes an independent Modo material without pointing to the substance integration

    This feature should be available for all…

    3 votes
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    under review  ·  1 comment  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  9. I would LOVE to see Substance Designer Integration DAZ Studio Pro

    DAZ Studio Pro is a(n amazingly free) figure creation (and animation) tool made by DAZ3D, utilizing paid content to create 3D scenes and figures. It uses the Iray rendering engine. It normally uses pre-made texture libraries created by and available through DAZ3D's online store, but it also allows end-iusers to create, use, and even package and resell their own textures, shaders, materials, and libraries. That's where Substance Designer (and Painter) could step in. If there was a Substance plugin for DAZ Studio, we could drag and drop our substance files into DAZ, and have them instantly converted into DAZ Studio…

    1 vote
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  10. Add glTF material support to "Substance in Modo"

    Modo introduced its glTF material shader this year and I’m looking forward to a "Substance in Modo" integration with glTF material support!
    Currently this is a missing link in the glTF workflow.

    It could be implemented similar to the existing Substance support for Modo’s Unity, Unreal and default material shader.
    Modo’s glTF materials however require a single image clip with channel-packed maps for Occlusion, Roughness, Metalness (ORM workflow).

    In the course of the ORM workflow, it’d also be nice if the "swizzling" option is set to active and to the corresponding RGB channel in the glTF Material when creating an…

    1 vote
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    under review  ·  0 comments  ·  modo 701 /801  ·  Flag idea as inappropriate…  ·  Admin →
  11. Animate parameters in Marmoset

    Hi! I made custom material for Marmoset Toolbag and it looks good, but my exposed parameters don't appear in the timeline, so sad.
    I saw custom handwritten shaders with animatable parameters, so substance needs this ability!

    1 vote
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  12. Artstation Integration

    Artstation Integration | The ability to let the viewer see in real time, not only the texture created in Substance Designer, but to be able to manipulate the parameters of said texture as well, online, anywhere in the world @ https://www.artstation.com/

    They already have Marmoset & Sketchfab Integrated into the site for realtime viewing. It would be a pleasure to simply be able to show off the dynamic textured assets created in Substance Designer with out needing to take pictures and video for every asset I make and wish to show.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. WebGL integration

    Using Emscripten to integrate substance engine for WebGL. This will allow to use Substance Engine for browser game on desktop but also on mobile where the little size of the subtances could be a huge advantage for streaming assets.

    3 votes
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  14. Bridge to Rhino3d

    Rhino3d or .3dm files are the only way / best solution to flatten / unroll a surface for my needs in card modeling. But when converted to a rhino nurb to use all the flattening/unrolling functions all UV information is destroyed and needs to be rebuilt. Using anything else such as pepakura designer will work but the quality of the end results are poor to say the least. Once the object is flattened you are extremely limited and have to resort to a vector program to texture your card model. The best way is to paint in Rhino3d on the…

    4 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Katana Integration

    Katana is the most widely used package for Lighting and Lookdev at major film vfx facilities ( MPC, ILM, Sony, etc ).

    There is also now a Windows version available that should widen its use amongst freelancers and smaller studios.

    All major renderers are available for it ( Renderman, Arnold, V-ray, 3Delight and forthcoming, Redshift )

    Would be great to see substance integrated into Katana.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Channel Packing in UE4 for substance plugin

    Functionality similar to Substance painter's UE4 packed preset where the AO, Roughness, and Metallic maps are packed into a single texture.

    7 votes
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    under review  ·  0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  17. Substance plugin for Isotropix Clarisse iFX

    It will be very cool to have opportunity to import Substance file to Isotropix Clarisse. They have PBR system shaders

    11 votes
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  18. Packed channels outputs auto-connect to materials in UE4 (RGB as AO, Roughness..)

    This is a huge optimization for UE4 materials from SD published files. Basically, if I want to create instances from the same material in UE4 I'll need to reconnect all outputs again for each instance of the same Substance factory file.

    You can see it in here:
    https://forum.allegorithmic.com/index.php?topic=12944.0

    5 votes
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  19. after effects element 3d

    talk to the video copilot team to get substances into element 3D. the ability to animate substances in after effects would be awesome

    2 votes
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  20. Painter integration with DAZ Studio

    DAZ Studio has a terrific bridge (GoZ) with Zbrush and it would be so useful to be able to have similar integration with Substance Painter. DAZ Studio also uses Iray now, which I know already has been implemented in Designer and is planned for Painter.

    4 votes
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