Integrations

How can we improve the Substance Integrations?

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  1. UE4 Plugin for Linux.

    Substance products are working on Linux, UE4 (and Unity) is working too. So, why plugins are for Win/OSX only?

    6 votes
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  2. UE 4 Live Link Plug-in

    Self-explanatory. Sad this still isn't a thing even though the Adam demo was shown such long time ago.

    1 vote
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  3. WebGL integration

    Using Emscripten to integrate substance engine for WebGL. This will allow to use Substance Engine for browser game on desktop but also on mobile where the little size of the subtances could be a huge advantage for streaming assets.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Perforce integration in Substance Painter

    Full Perforce integration into Substance Painter. So you could do things like check out project files, smart materials, textures, etc. Having custom shelfs per project in source control is great! But, it could be even better if you had the ability to edit them and submit changes iteratively within SP.

    13 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. integration with Softimage

    it would be nice to get integrated support for substances inside Softimage (XSI)

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Katana Integration

    Katana is the most widely used package for Lighting and Lookdev at major film vfx facilities ( MPC, ILM, Sony, etc ).

    There is also now a Windows version available that should widen its use amongst freelancers and smaller studios.

    All major renderers are available for it ( Renderman, Arnold, V-ray, 3Delight and forthcoming, Redshift )

    Would be great to see substance integrated into Katana.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Channel Packing in UE4 for substance plugin

    Functionality similar to Substance painter's UE4 packed preset where the AO, Roughness, and Metallic maps are packed into a single texture.

    12 votes
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    0 comments  ·  UE4  ·  Flag idea as inappropriate…  ·  Admin →
  8. Substance plugin for Isotropix Clarisse iFX

    It will be very cool to have opportunity to import Substance file to Isotropix Clarisse. They have PBR system shaders

    23 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Blender Cycles

    Blender Cycles Integration or custom node, such as is done by Quixel Suite.

    33 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  10. after effects element 3d

    talk to the video copilot team to get substances into element 3D. the ability to animate substances in after effects would be awesome

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Painter integration with DAZ Studio

    DAZ Studio has a terrific bridge (GoZ) with Zbrush and it would be so useful to be able to have similar integration with Substance Painter. DAZ Studio also uses Iray now, which I know already has been implemented in Designer and is planned for Painter.

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. 6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. PTEX support

    I'd love to see ptex support in Designer and Painter.

    70 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Lightwave integration

    Full Substance Painter in Lightwave integration.

    9 votes
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  15. World Machine Substance Integration

    It would be interesting if Substance became integrated with World Machine to add greater PBR world surface texturing capabilities.

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Substance Blender integration

    Full Substance in Blender 3D ntegration.

    85 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Substance Houdini Integration

    Full Substance in Houdini integration.

    41 votes
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    started  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. I would love to see Substance integrations for AnimeStudio Pro (2D cartooning) and Poser

    Recently I've been using AnimeStudio Pro for creating 2D sprite animations for Unreal Engine 4 and Unity.

    I feel it's a great package for creating 2D artwork, especially for animated characters (using bones and dynamics) etc.

    The vector art ASP creates is gorgeous; squishy vectors with bitmap and gradient shading for the fills.

    In addition to the bitmap and gradient fills for the vector shapes, it would be cool if I could use a Substances for the fills, which would bring to ASP all that Substances provide - beautiful texturing PLUS animation of any exposed tweaks etc.

    Likewise, seeing recent…

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Auto-compute on/off switch for sbsar in Unity 5

    Currently sbsar's recompute each time they are selected and appear in the Unity Inspector. It would be nice to have a switch (bool) to turn this off in a sbsar once you no longer wish to tweak the sbsar, to prevent this time consuming event occurring so frequently.

    3 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  20. Shader Forge compatibility

    Shader Forge is great to build shader in Unity, but sadly I cannot set a substance material to use a shader forge generated shader.

    Don't know who (Allegorithmic or ShaderForge) should take care of this, but it would be nice to find a solution, cause I am using both on a daily basis.

    11 votes
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    0 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
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