Substance B2M

How can we improve Substance B2M?

(thinking…)

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  1. Designer like data input

    With the nodes designer has gained for scan processing (cropping, autotile, normal map generation from light source) it feels like Designer has the edge over B2M in terms of processing image textures into PBR. This feels somewhat unfair considering B2M is standalone program that is supposed to excel at this.
    The very least B2M could use the ability to:
    - Process specifically captured pictures to make the data more accurate. For example using multiple pictures with point light positioned in different places to enhance the normal map. (This could be expanded. For example maybe different FoV values could be used…

    1 vote
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  2. Make B2M General Reality-To-Digital Hub

    Currently B2M is somewhat of a poor mans version of the scan processing that is possible in designer (albeit lot of those were originally based on B2M)
    However, with scan and reality based workflows becoming more and more relevant Allegorithmic has great chance to use B2M to fill a hole.
    Compositing and stitching together image sequences to generate HDRI's, processing photos into textures, generating pointclouds and triangle-soup meshes from photos... this could all be condensed into one reality processing software in B2M (well the name would probably need changing, though)
    This wouldn't invalidate Designer either. Rather the programs would be…

    1 vote
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  3. 'Set Default As' for imp/exp filenames, types & size!

    1. Please change the output file name default to ‘filename’ _base_color.png etc instead of the ubiquitous ‘BitMap2Material’ for each texture - it’s tedious having to change each one continuously!

    2. Make PNG the default - make a ‘choose default’ format setting!

    3. The output file needs to be manually changed all the time - another incomprehensibly demoralizing waste of time! Make the OUTPUT file size change to the size of the INPUT file P L E A S E!

    1 vote
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  4. Create Curvature like Crazybump, Painter or Designer, B2M needs Improvments

    Create Curvature like Crazybump, Painter or Designer, B2M needs Improvments

    1 vote
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  5. Paste from clipboard as main input

    Basically being able to copy and paste texture to Bitmap2Material would be nice as main texture.

    1 vote
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  6. Linux Version

    You've announced one for Substance Painter, but I don't see anything for Substance Designer or Bitmap 2 Material.

    Please continue the trend of supporting this excellent open platform and allow us to work in the environment of our choosing.

    2 votes
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  7. Tessellation shader on Mac OSX

    Tessellation shader for height/displacement is available for Windows but not for OSX where the menu is greyed out, both in SSE2 and OpenGL.
    The feature would also be nice in Designer and Painter but it really is essential in B2M since you currently have to tweak the height map without being able to see the result of what you are tweaking in the viewport since there is no displacement!
    Materials > Default > Shader > physically_[...] > Tesselation
    Also, I think it should be written tessellation, not "tesselation".

    12 votes
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  8. Please, add button "Report Bug" same in Substance Painter.

    Is will be great, because application still not stable, and I have crash often.

    3 votes
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  9. Wang tile algorithm

    Add Wang tile algorithm to SD, here example https://en.wikipedia.org/wiki/Wang_tile
    and here how its work with textures http://www.pathofexile.com/forum/view-thread/55091

    7 votes
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  10. UI rendering on retina and fullHD screens

    On Macs with retina screens and Windows machines with fullHD the UI is cumbersome rendered. Only UE4 has the same issue, no other app that I know of...
    To work more pleasantly I strongly advise to make the UI behave native on every screen resolution.

    2 votes
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  11. High DPI UI Scaling

    Interface needs to be usable with higher resolution screens. QHD (like the new cintiq), UHD, DCI and Retina displays are hardly usable. Lack of UI scaling seems dated. This could quickly differentiate Allegorithmic from Quixel's much cheaper offering that also doesn't support DPI scaling.

    12 votes
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  12. Undo

    Ability to undo slider & value changes.

    19 votes
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  13. Auto Updater or Update Button

    Auto Updater or Update Button

    6 votes
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  14. Easier way to navigate 2D view Outputs

    When you have lots of Outputs or Horizontal split of 2D views then it becomes difficult to change view. Example = from Base Color to AO.

    Maybe add ability to click & drag names to slide them left & right.
    Or change names to Icon buttons.

    4 votes
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  15. Procedural Noise

    More procedural noise options.

    4 votes
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  16. Grunge Scale

    Ability to change Grunge Scale

    3 votes
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  17. Batch Processing, please!

    I currently have purchased a number of texture, it would save ALOT of time if we could batch process, even if that number was limited (due to indie licensing) to say.. 25 per batch?

    As a single developer, I'm hard pressed for time as it is :\

    8 votes
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  18. how about making a useful getting started tutorial for bitmap2material.....WTF AM I DOING?!

    I have NO IDEA how to use this tool. I go to your getting started page for bitmap2material. Its literally a page with zero information on how to get started using it.

    5 votes
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  19. 3 votes
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  20. Related parameters and 2D views

    Related parameters windows with a same 2D views. For example, when openning a AO settings, switch a 2D views actual to Ambien Occlusion.

    2 votes
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