Substance Painter

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  1. [插件 - resources-updater] No project open, resources updater discarded

    [插件 - resources-updater] No project open, resources updater discarded

    1 vote
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  2. Export\Import 'export textures configs'

    Hey! Today I was setupping new workplace, transfer all my materials, brushes etc, but then I realise that Substace don't have export\import options for export presets (UE4, Unity 5 etc). I should to create all of my custom presets by hands T_T

    Add possibility to export and then import `Export presets` for transfering it between computers. It's good for pipelines too!

    1 vote
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  3. double sided display

    I am working on low poly clothing assets for Massive agents. Of necessity things like a collar are single sided polys. I have to use my imagination as I can't see both sides.

    1 vote
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  4. "Add effect layer"

    Painter seems to support non-layer filters through a sort of hack by automatically creating a passthrough layer and applying the filter to that when we drag a filter from the shelf to a point in between layers on the layer stack.

    Why not give us a simple "filter layer"? Everything would work as it currently does with passthrough layers, but they would appear as a simple, isolated effect layer, rather than as a layer with a filter applied to it, which makes it somewhat confusing at first glance.

    In addition, we need a command and button to create this filter…

    1 vote
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  5. Palette window proposal (With image example)

    Hi.

    I'm missing some important color palette functions in Substance Painter. Additionally I would like to have my palette always open to pick colors from.

    I think my attached proposal is self explaining. My layout is not perfect, but helps to understand what I would like to have in the future.

    Thank you
    Chris

    1 vote
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  6. Add more lights to the Baked lights filter

    It would be great to have the chance to add more lights to the baked light Stylized filter to cover the whole area

    1 vote
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  7. Zbrush like masking like mask by cavity and mask by peaks and valleys with Normal map included

    For instance when we have a sculpted normal map of a brick wall but the bricks are not that clear cut out of the wall because of erosion and whatnot but we still want to select the extruded parts or the valleys and give them different materials. So being able to generate that mask inside the painter can help.

    1 vote
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  8. Auto Refresh between Designer & Painter

    Painter should automatically refresh materials, filters, etc, that are being re-published from Designer.

    If a user is overwriting a resource with Designer that is in use in Painter, there is virtually no other action they would want to take. Why not make it happen for them? Currently, we have to delete instances and shut down the entire Painter program to refresh shelf resources. Really painful.

    1 vote
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  9. Keep original pivot point translation in gltf export

    Keep original pivot point translation from the FBX in gltf export. Now the pivot point is reset to the center of the model, models that require a pivot point on a different location will have to be adjusted after gltf conversion.

    2 votes
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  10. 1 vote
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  11. Brush angle snapping hotkey

    Rotate brush to 0, 45, 90 or custom degrees.

    Useful when stamping alphas without eyeballing orthogonality.

    5 votes
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  12. Enumerate the settings that are conflicting in the log rather than the generic "[Shortcut settings] Conflicts have been detected...

    The log currently says "[Shortcut settings] Conflicts have been detected in your shortcut settings.Please consult your settings to solve the issue." This is a default install.

    It would help if we could read which settings are conflicting in the shortcuts in the log, instead of this generic message.

    1 vote
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  13. Lock Viewport navigation while rendering with Iray

    Accidentally moved my mouse while rendering with Iray. As a result, the render started all over again! This would be disastrous if rendering an image for several hours, only to have it completely lost in a split second. The option to lock all viewport navigation (translation, rotation, and panning) while rendering with Iray would be an extremely welcome feature. Thanks!

    2 votes
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  14. Overwork the export configuration UI

    Dear Allegorithmics,
    This is an ode to your export textures UI.

    When I switch to exporting my textures, painter presents me this tiny dropdown choice to pick my configuration. There might be around 50.. but the dropdown will only show 9, no matter how very much space there is on my screen. Typing in the first letter, won't work either.. ok, so I scroll down to find my configuration. But mhmmm.. I don't get any information on what is plugged in where.. ok that is over there in the configuration.. so i go over there to check..and oh... here i…

    1 vote
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  15. Apply Mask

    Please add a way to apply layer masks. Since a Quick Mask currently does not support undo (and can be accidentally cleared), creating a layer mask (which offers more control and supports undo / redo) and then applying it would be a more intuitive way to work. Thanks!

    2 votes
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  16. Solo channel of a layer by Ctrl+Click (Substance Painter)

    When creating a new Fill layer that you want to influence only one channel you need to deselect all others manually and its very repetitive if you are building a big project with a lot of channels.
    A simple Ctrl+Click can deselect all other channels automatically will speed up the my work considerably. Is anyone else needing this feature?

    6 votes
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  17. Advanced custom navigation (Zbursh users/Wacom users that don't have 3d pen/extra buttons to spare)

    I'm a former Zbrush user, I love substance painter but I hate the navigation controls its too restrictive I have a wacom pen with two side buttons

    It may benefit some users if it were possible to map object rotation to just the left click (optional) when the user is click-dragging out side of the objects/the empty space

    1 vote
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  18. Headlight from camera

    Sometimes you're not able to see your model well because of lighting, for example from bottom. Or you should rotate panorama each time you change your view. It's tiresome.
    What if we had a headlight option to see our material behavior independently of our view position. Or maybe panorama rotation linked to camera's -the same effect.

    17 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add ability to load a template per texture set.

    I am working on a new character that uses UDIMs and I want to have some of the UDIMs be a different setup. Example, I have a character that uses some user settings for a skin shader in Modo, but now I want to switch to a different setup. I would love the ability to change my channel sets and the textures on the fly...

    1 vote
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  20. Set a given parameter for all selected layers.

    I would mostly just use this to toggle triplanar off/on for all selected layers and their sub-layers or generators.

    1 vote
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