Substance Painter

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How can we improve Substance Painter?

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  1. Please update bad advice in documentation

    In https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html, one of the suggestions is "Disabling the TDR completely -> Set "TdrLevel" to 0 ( not recommended )". Even if it says "not recommended" this suggestion cannot be safely done in a PC running DX12 applications. For DX11 application TdeLevel=0 effectively is the same as an infinite timeout, however with DX12 you also get page faults which go through the TDR handling mechanism. When these are triggered, it will cause an unrecoverable PC hang. A number of substance painter users in our production had followed this advice and it took us a number of weeks to track…

    1 vote
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  2. [one click button] Set size for all texture sets

    It would be nice to see one-click button that will set size for all texture sets to one size. It will help a lot on iray rendering workflow. Currently, when you have textures sets with big (4k) resolution navigation and changing lighting conditions is very hard to modify, PC is slowing down. Clicking one by one and changing it from high to low nad vice versa is time-consuming. I attached an image with a preview of idea.

    1 vote
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  3. Abillity to use tessellated mesh as highpoy for baking

    Everything's in the tile ;)
    Would be nice if we could bake the Mesh Maps using the displaced version as high poly.

    2 votes
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  4. Add blending modes to filters

    Perhaps they would benefit from the added options. Can't let generator, paint, and fill have all the fun.

    1 vote
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  5. The layer seach tool

    Sometimes the layer is too many to find,If it have a tool can seach the layer‘s name then It's much more convenient.

    1 vote
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  6. Arma 3 Renderer

    It would be nice to have an Arma 3 Renderer included in Substance Painter. At the Moment its nearly impossible to create Textures for ArmA with Substance Painter. After the Export the Colors are so Offset that u would need to make completly different textures in Substance Painter to get the right textures exported.

    6 votes
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  7. Use different fonts with the text tool

    I absolutely love the text tool that was added recently, however it's definitely still not a complete tool. I would love the functionality of being able to add my own installed fonts with the tool, specifically when generating alphas to paint with. My current workflow is to create my own alphas in Photoshop with my own fonts, then export those and import the alphas to painter, but it could be sped up so much.

    4 votes
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  8. Add ability to export to .tex for renderman support

    When working in a renderman pipeline it would be helpful to be able to export to .tex natively from Painter & Designer. It may also be helpful to export .tex and another format in parallel (.tif for example) so the texture can also be viewed in packages other than renderman.

    5 votes
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  9. 3D Linear gradient improvements

    Would be useful to automatically sample position map when using 3D position start / end pickers instead of having to view the position map channel then go back to the material to see the changes

    1 vote
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  10. change all export size options at once

    I would like the option to be able to change all export sizes to one size all at once. instead right now I have to chose each one and change its export size to the correct size before I export.

    2 votes
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  11. Select or find layer by name.

    A search text box prompt to filter or select all layers with the specified text in their name.

    3 votes
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  12. Install multiple version of Substance Painter through Substance Launcher

    In Unreal you can install multiple versions of Unreal Engine. I would like the same function for Substance Launcher. The reason for this is many of us for sure works with difference clients. More often than not they have preference as to which version of SP to use. So having to install different version and build will give us flexibility.

    1 vote
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  13. Export both textures and material values in glTF

    Export either textures, or standard material values for plain color materials.

    For example:
    When you have a model with 2 materials. 1 opaque material, 1 semi transparent glass material. The glass material usually has a plain color and standard values on the entire texture set. There's no need to have it as a texture, it could also be defined as values in the material.
    It would be great to have the ability to choose only to export the texture set for the opaque material and have the values for the second, 'basic' material defined in the gltf material properties itself.

    1 vote
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  14. Sliders and values remain editable after pressing enter, like UE4

    When you edit a value in UE4 it remain selected after pressing enter so, if you doing "try and error" (that is very common also in Substance Painter), you can continiously type in numbers without reselecting the value each time. I would like to see this in all your sofwares, but expecially in Painter

    1 vote
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  15. Settings request: ability to set the value which affect sliders when pressing up and down arrow

    Currently, you can edit sliders by cliking on the number and than pressing up and down arrows to edit the value by steps. But in any case, this steps are to big and so this feature is useless. Maybe you can let the user set this steps by itself in the settings

    1 vote
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  16. Option request: "Don't show shortcut info panel"

    Please make ad option to disable it. When you know well the sofware, is frustrating to have that pop-up panel that cover 1/3 of the viewport just fot ìtell you shortcut that you already know

    1 vote
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  17. Speed up saves

    Saving is becoming pretty slow and it's really frustrating

    1 vote
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  18. VFX Templates - V-Ray, Renderman, Arnold, Shader Representations.

    When making a new project in substance painter, we need to be able to choose a VFX friendly template.

    There should be accurate shader representations of common shaders used in VFX such as Renderman's PxrSurface, VRayMaterial and so on.

    This will make things much better for VFX artsts.
    Thanks

    1 vote
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  19. Multiple Export Paths

    Allow for multiple export paths with different configs for each path to be configured in the Export window.

    Example: We need to export some textures with 512x textures to the Unity project for in-game use, but we'd like to export 1k or 2k textures of the same project to a folder outside of the project for rendering in Modo (the renders are used for the UI). And it's not just resolution - while we don't need the emissive maps in Unity (since the emission is done via code/shader), we'd like to use the emissive texture from Painter in Modo for…

    3 votes
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  20. We need Isometric View in Iray

    When some of us are creating things in substance painter we need to be able to get certain angles perfect for every shot. I do a lot of isometric stuff and I think some other people do it too. I need to be able to capture a image in Isometric view instead of trying to fine the right spot with the camera every time. There no way to save a certain angle for letter projects. Give us isometric view or a way to save a certain angle shot for future projects in IRAY.

    1 vote
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