How can we improve Substance Painter?

Non-square UV texturing (2048x1024)

If you create a texture in a non square format (for example 2048x1024), the 2D/UV viewport should reflect the chosen aspect ratio.

PS! I'm sure it is already on the developer's radar. It has been suggested before but the moderator requested a separate post because the original post asked for two different features.

https://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/19688869-non-square-uv-texturing-2048x1024-multiple-uv

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  • skywalker commented  ·   ·  Flag as inappropriate

    I found out that non-square texturing works eventually...just painting in 2D viewport doesn't work this way correctly

  • skywalker commented  ·   ·  Flag as inappropriate

    Non-square UV texturing (2048x1024)

    - In our company we use often non-square UVs, very often I don't need to use 2048x2048 but 2048x1024 is good enough. So far it is not possible to texture in SP in non-square aspec ratio as far as I know.

    Multiple UV sets

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    Without these features it is kind of problematic to use SP/SD

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