Paint to correct normal map skew like Marmoset
It would be really nice to be able to paint out skewed normal detail with per pixel blending like you can do in Marmoset. There is a plug-in that is kind of a hacky way to do it in the substance share database that works by masking the edges, but it does not work well in all cases, and is kind of annoying to set up. Marmoset does it with per pixel blending, so you can easily paint precise masks to correct for the skew. You can see what I mean here:
Liu Yang 0 commented
I think substance designer already have this feature. I don't know why they don't add this to painter.
Whilst I do support this in a way, Marmoset is just so much better than Painter that I doubt I'd ever consider baking in Painter again, even if they did try their hardest getting these basic features in.