Allow 360 degree angle for lighting rather than rotating around Up axis
Sometimes I have models that have details on the bottom of the mesh (a car underbody for example) that I cant accurately see what the lighting looks like because Painter only allows for rotating the scene lighting around the Up axis.
Studio 02 has decent under lighting and is built in
Was just talking to a coworker about the exact same thing. Right now our main solution is to create custom HDRs, but it's a pain if you switch computers or are trying to help someone at another workstation and don't have everything set up and ready to go.