Multiple UV sets for channels
- Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.
This would really improve our workflow.
oh man, this is such a vital feature for environment modules and trim textures.. it would be so great to see this in the near future´....
It would also be nice to be able to control the size of the UVs based on a float value.
Example : Control tiling of 2 textures that are blended using an alpha for terrain texturing.
Maya Gameworks 0 commented