How can we improve Substance Painter?

Multiple UV sets for channels

- Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

This would really improve our workflow.

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3 comments

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  • felixvoigt12 commented  ·   ·  Flag as inappropriate

    oh man, this is such a vital feature for environment modules and trim textures.. it would be so great to see this in the near future´....

  • abdaouiamir commented  ·   ·  Flag as inappropriate

    It would also be nice to be able to control the size of the UVs based on a float value.
    Example : Control tiling of 2 textures that are blended using an alpha for terrain texturing.

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