Multiple UV sets for channels
- Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.
This would really improve our workflow.
Maya Gameworks 0 commented