"Link" - "Instance" - "Reference" or "Anchor" same Smart Material into multiple Texture Sets
It would be great if we could make a reference of a Folder or Smart Material into multiple texture sets. That way you could change aspects of the material "globally" and break the connection on specific parts of the Shader if necessary. Right now I have to manually copy and paste same material over several Texture Sets.
done with dynamic instancing
Maya Gameworks 0 commented
Please read the suggestions of other people before writing yours. Cloning the same idea dilutes the votes.