better support for Masks only workflow
Adding more functionality to the "PBR material layering" shader mode- where we have more options than simply being stuck on using the pre-made substances
It would be nice to just be able to use whatever tiled image we want to preview the effect of the masks.
Another way of achieving this is having the option of tiling UV coords in the regular shaders, as some sort of preview mode, and then using a more advanced version of the "export masks pluging" that will actually export all your texture sets with proper UDIM extensions and name tags.
Perhaps a special fill layer that supports UV tiling?
also doing a master name for the Masks in ALL texture sets, like say : Mask3= dirtMSK. Having that also reflected in the export naming would be sweet!