Painting on a Different UV Channel
Video game environement artists still use a lot of tilling textures as UV1. So we need to paint on a different UV Channel UV2 or 3 like this we will be hable to paint all over a huge object. Currently as we can just use the UV1 channel painting result on repetition everywhere ... So we can't create diversity.
Enrico Nencini commented
Desperately need this feature to texture large assets for specific engines.
oh man, this is such a vital feature for environment modules and trim textures.. it would be so great to see this in the near future´....
It would also be nice to be able to control the size of the UVs based on a float value.
Example : Control tiling of 2 textures that are blended using an alpha for terrain texturing.
Maya Gameworks 0 commented
- Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.
This would really improve our workflow.
I often need to consider different options for optimal texturing using different channels
This would be great for Emmisive passes. I never use Uvset 1 for Emmissive because its such a waist of texture space