How can we improve Substance Painter?

Painting on a Different UV Channel

Video game environement artists still use a lot of tilling textures as UV1. So we need to paint on a different UV Channel UV2 or 3 like this we will be hable to paint all over a huge object. Currently as we can just use the UV1 channel painting result on repetition everywhere ... So we can't create diversity.

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7 comments

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  • felixvoigt12 commented  ·   ·  Flag as inappropriate

    oh man, this is such a vital feature for environment modules and trim textures.. it would be so great to see this in the near future´....

  • abdaouiamir commented  ·   ·  Flag as inappropriate

    It would also be nice to be able to control the size of the UVs based on a float value.
    Example : Control tiling of 2 textures that are blended using an alpha for terrain texturing.

  • skywalker commented  ·   ·  Flag as inappropriate

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    This would really improve our workflow.

  • tarnum888 commented  ·   ·  Flag as inappropriate

    Completely agree
    I often need to consider different options for optimal texturing using different channels

  • polygods commented  ·   ·  Flag as inappropriate

    This would be great for Emmisive passes. I never use Uvset 1 for Emmissive because its such a waist of texture space

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