Substance Painter

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  1. instances and blending modes

    When I instance a material or smart material and have the blending mode on the original set to anything other than it's default I have to change the blending mode of each channel in every textureset I have it instanced to, because the instances have their blending modes set to default again. For instance, If I instance a material whose basecolor I want to be multiplied over what is below, I set the blending mode to multiply. But when I instance this material to any other textureset, It comes in as normal and then I have to go through all…

    2 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Orthographic snap

    When rotating in orthographic view holding shift to snap to 90 degree angles. Makes it quick and easy to place logos and such.

    3 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Copy content from paint layer to its mask

    I ran into a case where I wanted to copy the content of my paint layer then create a fill layer and paste the paint layer content in the mask channel. Even if it was originally color it could still be pasted as gray scale into the mask channel.

    17 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Brush Settings Presets

    Add the ability to save/restore brush settings quickly. I'm constantly bumping flow/opacity/spacing up and down and presets with my preferred brush settings would be greatly speed up my workflow.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Add more language to the software

    such Chinese
    It is earnestly hoped that

    1 vote
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Save thumbnails (so we don't have to regenerating them every time) + Save shelf layout

    Everytime I get in SP I have to see how the thumbnails for the materials and smart materials get re-processed. That sucks specially when you have a lot of them (like having the Database), not even considering all the ram it consumes. Would it be possible to save the actual thumbnails once and not changing them unless the material gets updated?

    Also, the layout inside of the shelf doesn't get saved.

    Thanks!!!!! :D

    36 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Convert fill layer to paint layer

    It would be really helpful to be able to add an image into a fill layer and then convert that into a paint layer.

    For cleaning up AO as an example, doing this and then using smudge to neaten up issues would be really nifty.

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. delete textures from textures tab

    I'm not sure if i'm missing anything but i cant for the life of me find a way to delete textures i'm not using anymore in substance. I tried the Clean command, that did a little cleaning, i still have left over stuff.

    i just wanna press Delete or RMB (remove)

    32 votes
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    completed  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. 22 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Add mask by an existing layer

    It will be nice to allow an existing layer to be turn into a mask that can be use on other layers.

    12 votes
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    completed  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Viewport Texture Set Selection

    Instead of having to select Texture Sets manually in the texture set window it would be more intuitive to be able to Example. 'Hotkey' + Left Click on the geometry you want to paint and have Substance Painter automatically switch to the applicable texture set. Similar to Subtool switching in Zbrush by alt + left clicking on your geometry.

    6 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels

    Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
    It is not necessary for Baker functionality, just for already baked / pre-created textures.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. Decimal separator "," should be accepted

    In English, the decimal separator is "."
    However, other languages have "," as the decimal separator.
    On the numpad, there is no ".", but ",".
    Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
    All other softwares I know accept "," as well.
    Substance Designer / Painter should do the same.

    5 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Alembic import

    A lot of VFX and animation studios now have their pipeline based on Alembic at most steps.

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Change 'Abort' to 'Cancel'

    Hi,

    Could you please change your 'Abort' button to cancel? It'd be nice to not be reminded of my abortion in dialog boxes.

    Thank you :)

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Bring back the "+" and "-" slider controls that were removed in 2018.

    In the latest version (2018), you removed the little "+" and "-" buttons from the slider controls, for things like UV Scale, UV Offset, etc. I used those all the time in previous versions to "nudge" textures into place with very fine control (2 decimal places). Please add them back. Ideally with a preferences setting to specify how many decimal places of accuracy.

    It's now very cumbersome to have to constantly click the mouse in the numeric field and enter values manually over and over to get things just right, and just dragging the new slider doesn't offer enough control.

    7 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Triplanar improvements - rotate, offset and scale in 3 axis

    When using triplanar mapping on basematerials and textures it would be useful if you could rotate, scale and translate the projection in 3 axis, and maybe even visualize it in the viewport like a box mapping gizmo. This would be useful if your texture has any kind of grain going in one direction and you want to line up 2 of the sides on your object to have the same direction.

    4 votes
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    completed  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. multiple selected layers create folder

    add the functionality that if you have multiple layers selected and click the "create new folder" button, painter automatically puts those selected layers into the folder.

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Import Cameras, Alembic, FBX etc.

    Being able to import a camera would be great. Not only if working on a whole set in SP but as well to check a asset from a specific camera angle.

    Furthermore it would help to render for example a turntable or specfic camera for example to use a Object in a Mattepainting straight from IRay, or for a concept etc. There are a ton of great new things that could be done in Substance Painter with this feat. :)

    6 votes
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Legacy UV seam padding

    Padding is always bleed in SP 2018.1.
    i need legacy padding toggled option.

    1 vote
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    completed  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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