Substance Painter

Let us know how to improve Substance Painter!
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Thanks

  1. Add ability to create/edit channel across all texture sets

    Currently if you need to add a new channel (i.e. user0) to an asset that has multiple textures sets (UDIMs), you need to click through each texture set and add the user0 channel manually. This is also true if you want to change the data type of a channel (i.e. change my user0 from 32 bit to 16 bit)

    Could we add the ability to create a new channel across all texture sets simultaneously? This could be the same as the Instantiate Across Texture Sets gui.

    Thanks,
    Chris

    18 votes
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    planned  ·  3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. export different texture size per texture

    in some cases its not desired to have all textures at the full resolution, so it would be nice to be able to specify each texture size in the export template rather than having all exported at the full resolution and then needing to reduce the size in an external software.

    60 votes
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    planned  ·  7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Save camera view to make it easy to re-render a scene

    It would be nice to be able to save a "view" to make it easy to re-render a scene, matching a picture you rendered once before.

    Ideally it should include your environment (****/ground) settings too.

    SCENARIO:
    1) Paint a model.
    2) Set up the perfect composition of zoom, camera angle, environment rotation, etc.
    3) Render it, very likely using Iray.
    THEN...
    4) Do more painting, which involves zooming, changing orientation, etc.
    5) Now re-render your "ideal" composition again.
    SADLY...
    6) You need to try to manually recreate the view you had in Steps #2 and 3.

    The ability to "Save…

    77 votes
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    planned  ·  15 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Height map baker

    Currently a height map baker is not supported in Substance Painter because they figure it has little to no use. I disagree.

    Using a height map in combination with advanced particle brushes and mask generators can enable some advanced effects. One use case is curvature map directional extension, enabling more accurate dust accumulation in wide indents.

    57 votes
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    planned  ·  13 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Turntable render for Substance Painter 2

    Loving the new IRay renderer, the ability to render a turntable would make SP1 and/or 2 the full package though :)

    49 votes
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    planned  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add ability to "Save Render" fuctionality to main viewport, similar to Iray window

    When doing an Iray render, you can "Override Viewport Resolution" and save your render to a file.

    I want to be able to do the same thing in the standard 3D "painting" viewport.

    Substance Paint is capable of making very nice renders, even without using Iray, and this would help us make better use of that.

    It sure would be nice to be able to make a 1920x1080 (or 2k or 4k) image and save it to a file using my standard Substance Painter window, without relying on Iray. That would be much better than resorting to screen grabs.

    18 votes
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    planned  ·  6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Glass (Transparent) As Part of Default Set of Smart Materials

    Provide a Glass (Transparent) smart material as part of the smart materials that come standard with Substance Painter.

    23 votes
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    planned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Show selected layer only / Isolate select

    Like in Photoshop when You hit Alt and Click on a single layer and it only shows You the selected layer / Isolated View

    24 votes
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    planned  ·  5 comments  ·  Flag idea as inappropriate…  ·  Admin →
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