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  1. Improve wacom support for pro pen

    I ahve the pro pen, and in every other 3d software, the round button tumbles (rotate the camera) around the object. No matter how I set this up I can't get it to work correctly in substance painter. The best I can do is set it to alt, and then press it and then hold the pen on the tablet to tumble. But this is way slower than just holding the pen above the table to do it and is more accurate than having 2 actions. It would also make it possible to just use that one button with a…

    1 vote
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  2. Assign Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels

    Is it possible to implement feature, which allows to select / assign individual Baked Mesh Maps (Normal, AO, ID, etc.) to different UV Channels than UV1?
    It is not necessary for Baker functionality, just for already baked / pre-created textures.

    4 votes
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  3. Possibility to set shortcuts for anything and record macros

    Something like photoshop or Modo has will be great.
    For example if I need to set shortcut for creating new mask on selected layer.
    Create new layer, fill layer etc.
    Add paint, generator etc.
    show/hide wireframe

    and more created with macros

    1 vote
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  4. Animated textures.

    Create a texture timeline workflow for the creation of animated textures that can then be exported to a video format.

    1 vote
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  5. Masking for specific objects within mesh file

    My game (and many others, assumingly) does not take too kindly to a large number of materials. I want multiple different materials on different meshes within a single texture file and Blender material, rather than an individual texture/material for each object.

    So why not take into account the different separated and named objects within the base mesh, and allow a separate mode to paint masks/materials onto named objects?

    1 vote
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  6. UDIM selection Sets

    Usually I am working with around 20-25 UDIMs for a set that has a wide range of materials. It would be nice to have a selection set presets which will only unhide those selected UDIMs. For example if I am working on only wood material, then I can create a selection preset which will only show the wood UDIMs.

    2 votes
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  7. Scale of things!

    Comparison scale - Getting the correct scale in textures is so important it would be nice to have a comparison button so that when clicked you can get a scaled representation of various common items like a man standing, a hand, something larger etc...or a ruler that you can measure in space... It's easy to imagine the textures on a complete object but for example if you are texturing various individual pieces -say parts of building - its easy to get lost on the right size of the textures....

    2 votes
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  8. export different texture size per texture

    in some cases its not desired to have all textures at the full resolution, so it would be nice to be able to specify each texture size in the export template rather than having all exported at the full resolution and then needing to reduce the size in an external software.

    5 votes
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  9. Lock rotation of the 2D window.

    Please provide an onscreen toggle to enable/disable rotation of the 2D UV window.

    While the ability to rotate the UV view can be useful, this user only ever rotates it by accident, and then has to interrupt working to rotate it back again.

    So please, allow us to lock the UV rotation.

    2 votes
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  10. Pen Pressure button

    Pen Pressure button has 2 option : No pressure and Pen Pressure and I have to switch by Press + select option. My question: Why do we have to press + select option while it's only 2 options ?? Why don't we set default as No pressure and Active Pen Pressure when we need ???

    As Photoshop, you need Pressure ??? just Enable Air_brush button.

    1 vote
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  11. Decimal separator "," should be accepted

    In English, the decimal separator is "."
    However, other languages have "," as the decimal separator.
    On the numpad, there is no ".", but ",".
    Having to go to the keyboard to enter a "." instead of "," is quite cumbersome.
    All other softwares I know accept "," as well.
    Substance Designer / Painter should do the same.

    1 vote
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  12. double click to change normal map/hard surface stamp

    It would be handy if double-clicking the hard surface normal map stamps would change to the one you double click on, similar to how double-clicking an alpha would change to the newly-clicked on alpha. Currently you need to drag the normal map stamp into the normals slot.

    1 vote
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  13. Outliner / Isolate specific parts of the object

    It would be great if we could have something similar to Maya's outliner so that we could select and isolate specific geometries that are in the same texture set.

    2 votes
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  14. Easier to see nodes that use custom parameters

    Would it be possible to make the nodes using custom parameters more clearly visible when using the Using Custom Parameter search function of the Node Lookup Tool.

    At the moment they're rendered as normal with the others being dimmed. This works if there aren't that many nodes in a graph, but when the graph is fairly complex these can be difficult to see. Something like a yellow border around the highlighted node might help greatly in quickly locating them.

    1 vote
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  15. Please allow for an option to set the texture size for all UDIMs at once

    Right now, if I have a scene with around 10-12 UDIMs, I have to go into each and manually increase/decrease the texture size which affects the performance in a huge way.

    Can we please have a button which lets us select a texture size (eg 512) and apply it across all the UDIMs.

    Thanks!

    3 votes
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  16. Paint layers and masks need to preserve brush settings

    You create a mask or paint layer, lay down your paint, then come back to it later. Whatever the brush settings were used on this layer are now gone, because you've worked on other layers, so you either attempt to match the brush, or threaten violence against your computer and redo it all to ensure consistency.

    These layers should really retain their brush and channel settings.

    3 votes
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  17. Bake IBL into textures

    Presentling the light baking filter allows baking base on the lights that are made available...I want to be able to bake lighting directly from an IBL

    2 votes
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  18. Select face loop option on the Fill Mode

    It would be SUPER HANDY if there was an option to select face loops on the Fill Mode to create mask along the loops very quickly. Besides, it could have the option to grow the selection to make it even better.

    3 votes
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  19. Copy content from paint layer to other channels

    I ran into a case where I wanted to copy the content of my paint layer then create a fill layer and paste the paint layer content in the mask channel. Even if it was originally color it could still be pasted as gray scale into the mask channel.

    4 votes
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  20. Favorite items in Shelf

    I would love the ability to right click on a brush or smart mat or alpha (anything in the shelf list) and add it as a "favorite". Maybe it could be outlined with gold trim or a little gold star or something that makes it stand out from the rest.

    1 vote
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