Substance Painter

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  1. Non-square UV texturing (2048x1024) + Multiple UV sets

    Non-square UV texturing (2048x1024)

    - In our company we use often non-square UVs, very often I don't need to use 2048x2048 but 2048x1024 is good enough. So far it is not possible to texture in SP in non-square aspec ratio as far as I know.

    Multiple UV sets

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    Without these features it is kind of problematic to use SP/SD

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. UDIM mesh select

    My suggestion is that you can ctrl+ click a mesh element and go to that udim automatically, it saves time and makes for maximum efficiently.

    9 votes
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  3. 1 vote
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  4. Smart brush

    Smart brush is essentially a mask, but with a smart painting. This brush is a set of: Paint(required) and any corrective layers above it. For example, when I create a mask, I create a sublayer Paint, over the fill of the bnw spots in multiplication mode, over the blur filter, etc. Now drawing with such a brush I will not have to re-create in the mask three sublayers. In contrast to conventional brushes, we have the ability to adjust all layers of the smart brush at any time. The ability to save such brushes makes them a special and important…

    3 votes
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  5. Own row for effects

    Less clack clack clack — is always good for flow

    2 votes
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  6. Shift+LMB to prioritise channel

    Base Rough Norm Height — clack clack clack clack

    --------------
    do some UX work pleeeease — it is important as well as back-end stuff

    3 votes
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  7. Merge File

    As an outsource partner I run into this regularly where someone makes an asset and its not all in the same painter scene. which causes extreme confusion and a lack of ability to look at an asset as a whole outside of marmoset.

    SO! I propose that being able to merge painter files, much like you can merge max scene into one file.

    I mean it couldn't be insanely difficult as each mesh element has its own separate material applied, therefore would display the same way in the painter scene as it would if it was set up that way…

    25 votes
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  8. Possibility to use particles in any type of fill layers like procedurals

    I think it could be a quite useful non destructive feature. Just imagine wearing or cracks based on particles.
    It could have also a respawn particle button, symiliar to a random option that will recalculate particle fill.

    I can imagine that it might be quite heavy cause it have to be calculated for a while when applayed but can give great possibilities.

    1 vote
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  9. Stencil snap rotate, alcool à 90°

    Non, l'alcool à 90° c'est vraiment trop pour moi, 45 voir 22,5° pas plus. Bon le mieux, c'est de nous laisser le choix dans une option situer à droite du raccourci clavier !

    1 vote
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  10. Raccourci clavier il en faut plus toujours plus !

    Alors là ça va vous paraître blizzard mais un raccourci clavier pour pouvoir accéder au raccourci clavier ou aux "Settings" si vraiment c'est excessif ;-)

    1 vote
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  11. UI font

    The UI Font is really small on a 4k screen, and the UI font type is really really bad on a system of which language setting is Chinese, would you please give user the freedom to set the UI font type and font size?

    2 votes
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  12. Il y a un bug de raccourci clavier

    Quand on met en raccourci clavier **** ou ctrl "<" sa ne marche pas ! Évidemment, je suis un français de France avec un Windows français et un clavier français ;-)

    3 votes
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  13. Text tool flip

    I would like to be able to flip the text because if my uvs are flipped I can not use the text procedural tool

    1 vote
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  14. pencil tools just like in photoshop

    I have to back to use the old manual photoshop way to do the perfect pixel alignment and this is really slow us

    the pic below create in photoshop

    3 votes
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  15. Improve Interface for Channel Blend and Opacity in the Layers panel

    Improve Interface for Channel Blend and Opacity in the Layers panel.

    See the original suggestion (by henriquedw) and some discussion in this forum thread:
    https://forum.allegorithmic.com/index.php/topic,13676.0.html

    The current interface is non-intuitive and inefficient.

    Having to pick the Channel dropdown first, far away from where the blend mode and opacity are shown, is obscure. And if you want to double-check your blend modes, you have to keep picking the Channel dropdown.

    The brilliant solution proposed by henriquedw looks much more intuitive and it also efficiently displays all your modes at a glance, and it makes good use of currently unused screen real…

    1 vote
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  16. selection

    You should create the tool for rectangle or circular selection... to be more precise for a painting zone!

    1 vote
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  17. copy and paste of everything: filters, generator, etc right now it´s very time consuming to "mimic" from one layer to another

    For example, if you use the transform filter (or any other filter or generator for that matter) and want to duplicate the effect on several layers its very time consuming and frustrating!

    An instance option would be very useful as suggested by another user!

    3 votes
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  18. Ability to modify (position and rotation, as in 3dsmax), save and reset the center (pivot) of the Symmetry option

    This way we can have symmetry on anything, anytime, even though our meshes are not perfectly symmetrical or are, for some reason, not placed exactly in the center of the world. If we are painting a tattoo on an arm, for example, and we want to paint symmetrical details on THIS tattoo and not the other arm right now we would have to rely on textures (freehand or not) made elsewhere and imported.
    Also, this could help or fix the problem of the "Symmetry based on object pivot" feature request already posted!

    1 vote
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  19. Bridge with substance designer. Node editor in painter

    Instead of making a substance designer (utilities and filters) then import into painter.

    Just like adding a fill layer. Have a function of adding a node layer and click on it it opens up like designer, give u input and output. so you can do whatever designer do in painter and easily use it as a layer.

    Need to sort out the licensing issue of cuz

    3 votes
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  20. Newest Version crashes when selecting ID Map colour picker

    Newest Version crashes when selecting ID Map colour picker

    1 vote
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