Substance Painter

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  1. Brush angle snapping hotkey

    Rotate brush to 0, 45, 90 or custom degrees.

    Useful when stamping alphas without eyeballing orthogonality.

    1 vote
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  2. Painting Improvement: Trim Dynamic-like Brush

    So today I was trying to paint folds in SP just to realize: It is really hard.
    We have the basic components. We can set the brush to height only and choose our height level. Then we can use pressure sensitive brush size to draw out our initial folds. With proper alpha we might even get nice round elevation that is starting to look like cloth.
    We hit the wall here, though. Now we would need to go in and start to work the edges but we don't really have the tools for that.
    In traditional painting we would use…

    1 vote
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  3. Revamping the export options to negate need for other software & renaming

    The export settings are too basic which makes more work afterwards. Attached is a mock-up of what myself and my co-workers would really enjoy. This would include on export texture set renaming globally as well as individual maps (You might have variations of textures in the same file, but sometimes it is only the diffuse that changes, for example). Also having per map general export settings. All of these would negate the annoying after export work.
    Love your work Allegorithmic!

    1 vote
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  4. 3D Pen tool gradation tool

    Is it technically possible to install a Photoshop pen tool in Substance Painter?

    In 3D space simulate sticking brush on object.
    The path drawn with the pen tool can be converted to a mask, and you can draw a pattern.

    It would be nice to edit the path later since it was nondestructive.

    Is it possible to install gradation tools technically?
    I would like to use Photoshop's gradation tool.
    I think it's a useful function for building assets for games.

    1 vote
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  5. Camera Control Button

    I want to use camera controling button like cinema4D because it's hard to use two hands for cripple like me...

    1 vote
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  6. SUBDIVISION

    Good evening, I wish we could subdivide the geometry, to work better with the mesh. The same has many limitations in terms of values, does not allow exaggerating the tilted, among other things.
    And it would be incredible a sample of the way of work with famous renders, speaking of the part of emiisive, opacity, sss, among others.

    Buenas noches, me gustaría que se pudiera subdividir la geometría, para poder trabajar mejor con la mesh. Igual tiene muchas limitantes en cuanto valores, no permite exagerar el tilted, entre otras cosas.
    Y estaria increible una muestra del modo de trabajo con…

    1 vote
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  7. SUBDIVISION

    Good evening, I wish we could subdivide the geometry, to work better with the mesh. The same has many limitations in terms of values, does not allow exaggerating the tilted, among other things.
    And it would be incredible a sample of the way of work with famous renders, speaking of the part of emiisive, opacity, sss, among others.

    Buenas noches, me gustaría que se pudiera subdividir la geometría, para poder trabajar mejor con la mesh. Igual tiene muchas limitantes en cuanto valores, no permite exagerar el tilted, entre otras cosas.
    Y estaria increible una muestra del modo de trabajo con…

    1 vote
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  8. Camera zoom LMB + MMB

    Alt + LMB is camera rotate, great
    Alt + MMB is camera translate, great

    However

    Alt + RMB is camera zoom.

    That's one way to do it in Maya, but it's far more efficient to use Alt + LMB + MMB, that way you don't need to lift off your fingers from the LMB and MMB or worse, use your ring finger for RMB.

    It would be cool to have this option in Substance Painter as well. At the moment can't specify 2 mouse button clicks in the hotkeys at the same time.

    1 vote
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  9. Measure tool and visual silhouette

    It's difficult to see sizes when you work on architecture projects. Human silhouette (with settings) and measure tool would be nice to see in painter.
    Something like it you can see in speedtree - its allows comfortably compare sizes of an object.

    1 vote
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  10. An Android app to show your textured model.

    Right now there are plenty of apps that allow a 360° view of your raw model, but in order to show folks my SP textured work I can only use 2D renders (so 5 years ago). It would be great if I could display my textured work in 360° on a simple Android (or Apple) app. Would this mean Allegorithmic would have to invent a proprietary file type that could efficiently bundle the object with the texture?

    1 vote
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  11. Allow jpg option for gtlf export

    gtlf export is currently locked to png, As the web is a common use case for these files, and therefore file size is an important consideration, it would be nice to avoid the extra conversion step.

    1 vote
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  12. Non-square UV texturing (2048x1024)

    If you create a texture in a non square format (for example 2048x1024), the 2D/UV viewport should reflect the chosen aspect ratio.

    PS! I'm sure it is already on the developer's radar. It has been suggested before but the moderator requested a separate post because the original post asked for two different features.

    https://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/19688869-non-square-uv-texturing-2048x1024-multiple-uv

    4 votes
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  13. Stencil invert

    I would like to request the ability to invert the stencil. (not the brush color). Right now i have duplicate the maps and invert them in another package.

    1 vote
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  14. Duplicate and copy/paste effects

    It would be SUPER HANDY if we could duplicate (also copy and paste) the effects we add on the masks (generator / paint / fill / etc). I ran into a situation where I had to put the same text on both sides of a symmetrical mesh, so I did one side and, since the mirror on the software doesn't mirror the fill layers at all, I had to do everything from scratch to the other side. I could have only duplicated the effect and moved the text with the manipulator available for the fill effects.

    1 vote
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  15. Support mixing mirrored and unmirrored shells for symmetry

    This is something I would love to see.
    I work a lot with models that have both mirrored and non-mirrored parts - not by choice, the UV map i need to support has this. Torso front/back are not mirrored, the arms are mirrored however.

    Substance painter applies strokes on mirrored shells twice when symmetry is enabled, forcing me to not use symmetry, and to mirror the paintwork later on in photoshop, introducing needless workloads.

    It would be great if mirrored shells would work correctly with symmetry enabled.

    1 vote
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  16. Paint to correct normal map skew like Marmoset

    It would be really nice to be able to paint out skewed normal detail with per pixel blending like you can do in Marmoset. There is a plug-in that is kind of a hacky way to do it in the substance share database that works by masking the edges, but it does not work well in all cases, and is kind of annoying to set up. Marmoset does it with per pixel blending, so you can easily paint precise masks to correct for the skew. You can see what I mean here:

    https://mk0marmoset2r9got8jk.kinstacdn.com/wp-content/uploads/2017/04/skewopt.gif

    4 votes
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  17. Ability to save a generator's parameters as a preset

    Similar to how a user may save their parameter tweaks in Substance Player as a Preset, I would love this ability within Painter. Having this would reduce some of the (much requested) need for copy/paste between channels and Fill Layers. Instead, I could tweak a particular generator to my liking, save it as a preset, then apply that same generator elsewhere and choose that saved preset.

    1 vote
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  18. Deleting old meshes, dragging and dropping new meshes

    It would be efficient to be able to delete a single geometry and importing back thought using drag and drop.

    1 vote
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  19. export textures maps of different assets to different folders at once.

    It would be great to be able to export texture of the different assets or materials to different folders at once you export all the texture.

    Example: I have a hat, a pants and a shirt. I want export them to a specific folder like "Hat folder" and so on .

    1 vote
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  20. Export selected textures only - per texture set - and being able to override resolution per texture

    1. I would like to be able to simply disable some of the textures on exporting the set.

    For example i am having albedo, metallic, roughness, normal and ao.
    Sometimes i do not heed the ao and metallic maps. Other time i do not need the normal.

    Currently i should create a ton of texture configurations or i have to export all the textures every time and delete these that i don't need.

    2. Being able to override the resolution per texture on export is also really helpful. This is however already suggested.

    1 vote
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