Substance Painter

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How can we improve Substance Painter?

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  1. Reload mesh button.

    It would be nice to have a dedicated (plugin like) button that can reload project mesh on the fly. So that whenever I make changes to the mesh reloading the project mesh would be more convinient.

    30 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Substance Painter CPU & GPU usage

    The Substance Painter uses huge amounts of CPU as well as GPU(mainly this) as we all know. Even when the Substance Designer and B2M work perfectly fine on some systems, the Painter just hangs and doesn't even go beyond fluctuating between "responding" and "not responding".
    I would really really realllllly appreciate if Allegorithmic could optimize the Substance Painter and make it much much less dependent on the
    GPU(even though i know it cant work without it).
    Also, please do something about people who have very low VRAM and Graphics card specs.

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. Hand painted textures features

    Dear Allegorithmic,
    We all love your soft. All what we want is make it more greater and functional for more users (include us). As i wrote in this tread before (https://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/10275693-handpaint-textures) - please add a separate palette panel, color picker hotkey (only color, not material), merge layers function and ability to "apply" effects (filters, levels etc.) - last function will also improve performance troubles. Also will be very nice to have color brush smudge/mixing function, for making nice and smooth color mixing.

    7 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. MultiPath Export options

    Hi everyone,

    It would be cool to be able to setup the export path by Texture set.

    My example here is I work on creating textures for a wardrobe and I need to export in different folders each texture set.

    My proposition is to put a MultiPath button in the export window to allow people to setup 1 path by textureset. With no needs of a scripting workaround. As an artist we are not all good with scripts ;)

    I put a quick UI proposition for that

    Thanks guys

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. It can't paint the texture out of the model region.

    you can see on this screenshot, I just need a little bit of the brush and the brush circle is out of the model rigion then I can't paint it. how I can finish this step?

    15 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. Paint multiple objects at once. Single click UV projection (All) to tri-planar (All). Separate export locations per map

    Paint multiple objects at once.

    It's pretty much self explanatory, it would be nice to paint over multiple meshes/textures. You could add a new button "add multi-paint layer to all" and allow us to paint all meshes at once. Currently I have to jump to third party software every-time I want to do this. I know you can make layers and jump between them but that takes so much time and you still can't quite get what you're after.

    Single click UV projection (All) to tri-planar (All).

    I really like having the tri-planar effect as an option but what I…

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Multiple UV sets for channels

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    This would really improve our workflow.

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Be able to change Blend Modes in Texture Set Settings

    Every time I need to change blend modes for separate channels I need to:

    -Change the drop-down menu in Layers
    -Then go to the layer
    -and then change the opacity, blend type, within the layer
    -but If I have to change the setting in another chanel type...
    -I have to go back and do it all over again

    Is there perhaps a way we can have this functionality within the Texture Set Settings? There is a lot of space there. An opacity slider and what blend type is being used.

    Thanks Allegorithmic!

    10 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. i would love to start working with substance painter but im hopelessly lost

    my email is geniusthemaster@yahoo.com and

    i cant seem to get started in substance painter.

    i get lost in the sea of buttons.

    i would like to import a mesh and paint upon the surface and make a skin for many peices of art but i dont know where to start, or end |o.o| .

    if someone could upload a video of how to do all these steps in a short video i would appreciate it so much

    1 vote
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Hotkeys for brush type.

    I have my favorite brushes, and i want be able to bind my hotkeys to speed up the work. For example: Default Soft brush-"Alt+D", Dirt 1-"Alt+A", Scratches 4-"Alt+S" etc.

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Baking support for textured highpolys

    With photogrammetry pipelines becoming more common, there is a need to perform bakes from highpoly sources that provide both geometry and albedo data.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Import Resources default values

    When importing resources to the shelf, the default values should be set to the most common — at the moment the default resource type is "undefined" and the default directory is blank. Both of these are the least useful of the possible options, so why make them default? If the default resource type is "Texture" then 80% of the time, I won't even have to touch that button. "Current Session" is probably the most reasonable default for resource directory.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Improving the designer/painter material interlinking.

    Although in principle Substance Painter and Substance Designer should sit hand in hand, I feel there's still a big divide between the two. I have found that I have to keep the interactions as basic and minimal as i can. I make something in designer, then i bake it all down and send it to painter. I dream of a day where the two don't feel so distant.

    When making complex materials in designer, the integration into painter becomes slow and temperamental. Id solve this by importing my material as pre-baked textures. However there are times when you want to…

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Baking - Match by Mesh Groups

    One thing I've been noticing when doing baking using the "Match by mesh name" is that while it works for ensuring only related sets of low and high objects are baked together, there are situations where there isn't always two objects between the low and high for certian scenarios. For example, a piece that only exists on the high poly for optimization reasons.

    As an alternative to matching two objects together between the low and high poly, it would be nice to have a "Match via mesh groups" to pair groups of objects instead.
    An example:
    Match via mesh name …

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Buttons (values 0.0000) / functionality

    since the lack of design/functionality in buttons is obvious,
    would really help to be able to move freely not by stepped units

    currently UV scale, UV offset, UV rotation move by "X" value
    (0.0X00) instead of starting from the lowest possible option (0.000X)

    for example keep the snapping active but when press "shift" or some other key you are able to move softly

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Button to save Bake settings without actually baking

    The baking tool has 3 buttons:
    Cancel
    Bake all texture sets
    Bake (current) textures

    Please add another button to close the dialog but keep any changes you made to the settings.

    Scenario - you go into the dialog, set everything up, then find you have the wrong Texture Set selected. Hitting Cancel throws away the changes you made, so you have to start again.

    An alternative would be to add a drop-down in the dialog to select the Texture Set.

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. .Sbsar file export.

    Hello.
    Substance painter need a sbsar file export feature, this feature is really great and usfull then the standard image export, because after texturing our asset sbsar file will allow us to play with multiple options and overriders.

    3 votes
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  18. Anchor point support for PBR material layering pipeline

    would be great to have anchor points working in material layering pipline as well. At the moment it works only within layers of each material.This would allow users to use anchor point across other layers used in other materials.
    Thanks

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Color spray or color dynamics

    I would love the ability to vary colour when painting with a brush (or just value if painting in a grayscale channel). See the "Colour Dynamics" tab in photoshop or "Color Spray" zbrush as an example.

    I really feel this feature is absolutely necessary, as I'm sure anyone who has ever textured in Photoshop or Zbrush would tell you, this is used all the time.

    Controls to vary the hue, saturation, brightness etc when painting would be a great feature and really improve the painting ability of this program. Painter is good with masks and filters but I really feel…

    3 votes
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  20. Apply Smart Material to multiple TextureSets

    Apply Smart Material to multiple TextureSets

    14 votes
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    planned  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
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