Substance Painter

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  1. Merge File

    As an outsource partner I run into this regularly where someone makes an asset and its not all in the same painter scene. which causes extreme confusion and a lack of ability to look at an asset as a whole outside of marmoset.

    SO! I propose that being able to merge painter files, much like you can merge max scene into one file.

    I mean it couldn't be insanely difficult as each mesh element has its own separate material applied, therefore would display the same way in the painter scene as it would if it was set up that way…

    25 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. UDIM mesh select

    My suggestion is that you can ctrl+ click a mesh element and go to that udim automatically, it saves time and makes for maximum efficiently.

    9 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Non-square UV texturing (2048x1024) + Multiple UV sets

    Non-square UV texturing (2048x1024)

    - In our company we use often non-square UVs, very often I don't need to use 2048x2048 but 2048x1024 is good enough. So far it is not possible to texture in SP in non-square aspec ratio as far as I know.

    Multiple UV sets

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    Without these features it is kind of problematic to use SP/SD

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  4. Stencil and Projection Free Transform

    Stencil and projection free transform option, ability to deform the stencil on the fly will add a lot of flexibility to the workflow.

    28 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. spacemouse

    Support for 3D connexion spacemouse would be REALLY good!
    Most of the current 3D software are already supporting spacemouse

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. UI font

    The UI Font is really small on a 4k screen, and the UI font type is really really bad on a system of which language setting is Chinese, would you please give user the freedom to set the UI font type and font size?

    2 votes
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  7. Brush Settings Presets

    Add the ability to save/restore brush settings quickly. I'm constantly bumping flow/opacity/spacing up and down and presets with my preferred brush settings would be greatly speed up my workflow.

    11 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Radial symmetry

    If we want that people more used Painter and less sculpting software we need improved brush system. Radial symmetry one of them.

    4 votes
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  9. 1 vote
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  10. Smart brush

    Smart brush is essentially a mask, but with a smart painting. This brush is a set of: Paint(required) and any corrective layers above it. For example, when I create a mask, I create a sublayer Paint, over the fill of the bnw spots in multiplication mode, over the blur filter, etc. Now drawing with such a brush I will not have to re-create in the mask three sublayers. In contrast to conventional brushes, we have the ability to adjust all layers of the smart brush at any time. The ability to save such brushes makes them a special and important…

    3 votes
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  11. Polygon Fill needs projection toggle

    Polygon Fill needs toggle to turn off projecting through the mesh, so just what's present gets selected, not everything projected through to the backside of the model as well.
    I often just want to select a rectangular patch, especially in quick mask, and have to carefully deselect everything behind it after the fact every time.

    24 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Own row for effects

    Less clack clack clack — is always good for flow

    2 votes
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  13. Shift+LMB to prioritise channel

    Base Rough Norm Height — clack clack clack clack

    --------------
    do some UX work pleeeease — it is important as well as back-end stuff

    3 votes
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  14. Possibility to use particles in any type of fill layers like procedurals

    I think it could be a quite useful non destructive feature. Just imagine wearing or cracks based on particles.
    It could have also a respawn particle button, symiliar to a random option that will recalculate particle fill.

    I can imagine that it might be quite heavy cause it have to be calculated for a while when applayed but can give great possibilities.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Stencil snap rotate, alcool à 90°

    Non, l'alcool à 90° c'est vraiment trop pour moi, 45 voir 22,5° pas plus. Bon le mieux, c'est de nous laisser le choix dans une option situer à droite du raccourci clavier !

    1 vote
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  16. Raccourci clavier il en faut plus toujours plus !

    Alors là ça va vous paraître blizzard mais un raccourci clavier pour pouvoir accéder au raccourci clavier ou aux "Settings" si vraiment c'est excessif ;-)

    1 vote
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  17. Lock UI toggle

    Sometimes I accidentally mess up my UI, and it's kind of annoying. It would be great if there would be "lock UI" toggle. When locked none of the menu elements could be rearranged.

    Thanks !

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. Il y a un bug de raccourci clavier

    Quand on met en raccourci clavier **** ou ctrl "<" sa ne marche pas ! Évidemment, je suis un français de France avec un Windows français et un clavier français ;-)

    3 votes
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  19. better support for Masks only workflow

    Adding more functionality to the "PBR material layering" shader mode- where we have more options than simply being stuck on using the pre-made substances
    .
    It would be nice to just be able to use whatever tiled image we want to preview the effect of the masks.
    Another way of achieving this is having the option of tiling UV coords in the regular shaders, as some sort of preview mode, and then using a more advanced version of the "export masks pluging" that will actually export all your texture sets with proper UDIM extensions and name tags.
    Perhaps a special…

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  20. Color layers in layers panel

    I really, really wish that i could colors layers & folders like in Photoshop. Usually i have a lot of stuff going on, it would save some time for me and other employees to find right layer & folder.

    7 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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