Substance Painter

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How can we improve Substance Painter?

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  1. Reload mesh button.

    It would be nice to have a dedicated (plugin like) button that can reload project mesh on the fly. So that whenever I make changes to the mesh reloading the project mesh would be more convinient.

    28 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. MultiPath Export options

    Hi everyone,

    It would be cool to be able to setup the export path by Texture set.

    My example here is I work on creating textures for a wardrobe and I need to export in different folders each texture set.

    My proposition is to put a MultiPath button in the export window to allow people to setup 1 path by textureset. With no needs of a scripting workaround. As an artist we are not all good with scripts ;)

    I put a quick UI proposition for that

    Thanks guys

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Paint multiple objects at once. Single click UV projection (All) to tri-planar (All). Separate export locations per map

    Paint multiple objects at once.

    It's pretty much self explanatory, it would be nice to paint over multiple meshes/textures. You could add a new button "add multi-paint layer to all" and allow us to paint all meshes at once. Currently I have to jump to third party software every-time I want to do this. I know you can make layers and jump between them but that takes so much time and you still can't quite get what you're after.

    Single click UV projection (All) to tri-planar (All).

    I really like having the tri-planar effect as an option but what I…

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Substance Painter CPU & GPU usage

    The Substance Painter uses huge amounts of CPU as well as GPU(mainly this) as we all know. Even when the Substance Designer and B2M work perfectly fine on some systems, the Painter just hangs and doesn't even go beyond fluctuating between "responding" and "not responding".
    I would really really realllllly appreciate if Allegorithmic could optimize the Substance Painter and make it much much less dependent on the
    GPU(even though i know it cant work without it).
    Also, please do something about people who have very low VRAM and Graphics card specs.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  5. Be able to change Blend Modes in Texture Set Settings

    Every time I need to change blend modes for separate channels I need to:

    -Change the drop-down menu in Layers
    -Then go to the layer
    -and then change the opacity, blend type, within the layer
    -but If I have to change the setting in another chanel type...
    -I have to go back and do it all over again

    Is there perhaps a way we can have this functionality within the Texture Set Settings? There is a lot of space there. An opacity slider and what blend type is being used.

    Thanks Allegorithmic!

    10 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. It can't paint the texture out of the model region.

    you can see on this screenshot, I just need a little bit of the brush and the brush circle is out of the model rigion then I can't paint it. how I can finish this step?

    14 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Hotkeys for brush type.

    I have my favorite brushes, and i want be able to bind my hotkeys to speed up the work. For example: Default Soft brush-"Alt+D", Dirt 1-"Alt+A", Scratches 4-"Alt+S" etc.

    6 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Import Resources default values

    When importing resources to the shelf, the default values should be set to the most common — at the moment the default resource type is "undefined" and the default directory is blank. Both of these are the least useful of the possible options, so why make them default? If the default resource type is "Texture" then 80% of the time, I won't even have to touch that button. "Current Session" is probably the most reasonable default for resource directory.

    5 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Hand painted textures features

    Dear Allegorithmic,
    We all love your soft. All what we want is make it more greater and functional for more users (include us). As i wrote in this tread before (https://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/10275693-handpaint-textures) - please add a separate palette panel, color picker hotkey (only color, not material), merge layers function and ability to "apply" effects (filters, levels etc.) - last function will also improve performance troubles. Also will be very nice to have color brush smudge/mixing function, for making nice and smooth color mixing.

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Button to save Bake settings without actually baking

    The baking tool has 3 buttons:
    Cancel
    Bake all texture sets
    Bake (current) textures

    Please add another button to close the dialog but keep any changes you made to the settings.

    Scenario - you go into the dialog, set everything up, then find you have the wrong Texture Set selected. Hitting Cancel throws away the changes you made, so you have to start again.

    An alternative would be to add a drop-down in the dialog to select the Texture Set.

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Anchor point support for PBR material layering pipeline

    would be great to have anchor points working in material layering pipline as well. At the moment it works only within layers of each material.This would allow users to use anchor point across other layers used in other materials.
    Thanks

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Apply Smart Material to multiple TextureSets

    Apply Smart Material to multiple TextureSets

    14 votes
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    planned  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. i would love to start working with substance painter but im hopelessly lost

    my email is geniusthemaster@yahoo.com and

    i cant seem to get started in substance painter.

    i get lost in the sea of buttons.

    i would like to import a mesh and paint upon the surface and make a skin for many peices of art but i dont know where to start, or end |o.o| .

    if someone could upload a video of how to do all these steps in a short video i would appreciate it so much

    1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Resolution export checklist

    Hi, I came up with an idea for a, (RESOLUTION EXPORT CHECKLIST), sometimes with a multiple texture list, it will get kind of hard to remember resolution for export, for example, when I go to export, sometimes I would have to flip back and forth to see what item to pick for a certain resolution, I know i can pick the resolution before I go to export, but my computer slows down. So that is why I came up with a (RESOLUTION EXPORT CHECKLIST), and at the same time keeping my computer fast and snappy. Thank you

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add project specific color swatch library

    All Painter projects should contain custom color swatch library that are used for that asset (similar to Mari). One should be able to rename the colors to custom name as well. This is userful when multiple artists work on the same asset at different times and reduce guess work. Please implement this as its fairly a simple feature but very helpful in a studio environment.

    4 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Baking Controls

    Baking Controls

    Having interactive options for baking like marmoset toolbag has. The feature like Bake groups and Quick loading via naming conventions will be of great help. Follow this link to see marmoset toolbag baking feature in action https://www.youtube.com/watch?v=9_2LlmbFBbc

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Multiple UV sets for channels

    - Possibility to choose from multiple UV sets for different channels (albedo, normal, AO,...) would be nice. In ArmA 3 we use 2.nd UVset for stuff like Ambient Occllusion, Macro maps, Detail textures. 1st UVset we use for Diffuse, Normal, etc.

    This would really improve our workflow.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  18. "Link" - "Instance" - "Reference" or "Anchor" same Smart Material into multiple Texture Sets

    It would be great if we could make a reference of a Folder or Smart Material into multiple texture sets. That way you could change aspects of the material "globally" and break the connection on specific parts of the Shader if necessary. Right now I have to manually copy and paste same material over several Texture Sets.

    3 votes
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    planned  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. 语言问题

    我看到substance painter2017.1新增四种语言,然而我在语言界面只能看到英语和日语,我在想你们是不是忘记添加了中文,谢谢,中国是个很大的国家,希望你们能够尽快支持中文。

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Saving the UI

    Saving the UI as a file that can be loaded on any computer.

    2 votes
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