Substance Painter

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  1. Merge File

    As an outsource partner I run into this regularly where someone makes an asset and its not all in the same painter scene. which causes extreme confusion and a lack of ability to look at an asset as a whole outside of marmoset.

    SO! I propose that being able to merge painter files, much like you can merge max scene into one file.

    I mean it couldn't be insanely difficult as each mesh element has its own separate material applied, therefore would display the same way in the painter scene as it would if it was set up that way…

    28 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Substance Source so nice but It's too expensive for me

    Substance Source so nice but It's too expensive for me

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. New UI for layers tab

    Hi!
    I'm working with SP2 in job quite often. Before I moved to Painter I've used Quixel Suite. In SP2 there are things that could be improved, especially UI for layer tab.

    I bet that I'm not only one who don't like it but It's kind of paintfull to move between Albedo, Metalness, Roughness etc. just to change slightly the value of layer opacity or blending. It would be much better if everthing are visible directly on specific layer like on file attached to that post. Just fast photoshoped example with info.

    Hope you like it

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Eliminate Morae Pattern

    High frequency tileable height map patterns for things like textiles create a morae pattern in the viewport when viewed at a distance. The antialiasing post effect makes the morae pattern slightly more blurry, but does very little in terms of eliminating it.

    5 votes
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  5. UDIM mesh select

    My suggestion is that you can ctrl+ click a mesh element and go to that udim automatically, it saves time and makes for maximum efficiently.

    11 votes
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  6. Hide Seams Layer

    In the layers panel, there are options for adding a paint, fill, smart material, etc.

    I would like to suggest adding a "Hide Seams" option that would create a paint layer that is set up to paint over seams.

    But, I'd like it to be smarter than manually creating a paint layer where I have to manually change all of the channels to "Passthrough."

    When I do it manually, there doesn't seem to be a way that I can create a brush that includes all of the effects that have been layered on the object.

    So when I begin to…

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Gradient Editor! Just need it, please!

    A Gradient Tool, the one like in SD is very much needed in SP! Many other painting softwares have this. I know there are other ways to work to get the similar results but it takes longer time and you can't even get close to the result that you could have got with such a gradient map tool.

    1 vote
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  8. Apply Smart Material to multiple TextureSets

    Apply Smart Material to multiple TextureSets

    3 votes
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  9. quickly load multiple existing Udim textures

    quickly load multiple existing Udim textures

    3 votes
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  10. Develop an iPad Pro version of Substance Painter to work away from desk

    The iPad Pro is powerful enough to outperform the MacBook Pro on some tasks (according to Geekbench 4 in multicore test). Now that Apple has released Metal 2, it would be a good time to have Substance Painter run natively on the iPad Pro. Please make it happen! ^_^

    7 votes
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  11. 'Ping' 2d coordinates from the 3d view cursor position

    In the 2d viewport is difficult to locate the correct piece to paint/modify especially if there are a lot of islands.
    When using the split 2d/3d view would be useful if there is a visual aid/feature that by pressing a key with the cursor in 3d would indicate the corresponding point in 2d. Also the opposite could be useful.

    1 vote
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  12. 1 vote
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  13. Substance Painter - must be able to create textures outside the 3D model. For example Open an empty image file in the program and create a

    Substance Painter - must be able to create textures outside the 3D model. For example Open an empty image file in the program and create a texture in it using the filters built into the program.

    The ability to create textures at the request of the artist a pixel in pixel conceived and not what happens.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Photoshop Export Document Size

    The Photoshop Export should have a Document Size drop down selector (like the "Export Document") to export at any size without the need to switch the project view to the required export size.

    1 vote
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  15. Change all textureset size at once

    We should have a way to change ALL textureset size at once.
    For example switching all textureset size from 4k to 128 in 1 selection/click.

    1 vote
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  16. Wang Tile Template with in Substance Painter.

    Wang Tile Template with in Substance Painter. That way we can quickly create PBR Texture set in the Wang Tile format for creating Terain Textures.

    1 vote
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  17. 'Notes' Section

    a small type-field for 'Notes' relating to what a specific layer is doing. Often when sharing .spp files across team members, it is difficult to ascertain what each layer is responsible for.

    Think of Maya's Notes section at the base of the Geometry's Attribute Editor.

    As this would be a 'per-layer' feature, a small icon on the layer could indicate that there are notes attached

    3 votes
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  18. UI font

    The UI Font is really small on a 4k screen, and the UI font type is really really bad on a system of which language setting is Chinese, would you please give user the freedom to set the UI font type and font size?

    5 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add more language to the software

    such Chinese
    It is earnestly hoped that

    1 vote
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  20. Stencil and Projection Free Transform

    Stencil and projection free transform option, ability to deform the stencil on the fly will add a lot of flexibility to the workflow.

    30 votes
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