Substance Designer

How can we improve Substance Designer?

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  1. Export Displaced Mesh

    It'd be great to have an option to export the displaced mesh exactly the way it looks in the 3D viewport (or with translation for iRay view as those always differ).

    Use Cases: A quicker path to a 3D print.
    Especially when you're designing real world materials it would be great to have a tangible example when getting a render signed off on. Or just to quickly create prop pieces or stamping tools for specialty costumers.

    Substance Designer Path:
    1. Mesh goes into Substance Designer
    2. Deformation is dialled in
    3. Export to OBJ

    Traditional Path:
    1. Export Height Map …

    4 votes
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  2. Better light and rendering tools

    The lights in Substance Designer are very poor. You can only activate two, and you can only move one light (never the other, which is stuck in place even if you activate it). The one light you can move is very awkward and difficult to move already.
    I would like to have rendering tools built into Substance Designer that are absolutely worthy of being in the best material authoring software. movable, rotatable spotlights and point lights, among other things, would be very convenient and professional.

    2 votes
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  3. Gradient Map

    More variations of interpolations for gradients. Like those found inside cineam4d's gradient shader

    4 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Delete Node Only

    If I drag in my substance graph, I will get the links and nodes. Then I press Delete key with the selection, every node and link are removed.

    Sometimes that make things uncomfortable. What I only want to delete is the nodes, not the links.

    1 vote
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  5. Can you release Lite version of SD or SP.

    My laptop can't run it. I've 4GB RAM, CPU Quad-core n4200 1.1GHz-2.5GHz, GPU Intel HD 505
    When I click for run SD or SP it only showing starting logo after automatically close without warning.

    1 vote
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    0 comments  ·  Substance Painter  ·  Flag idea as inappropriate…  ·  Admin →
  6. Place Panorama Shapes by clicking on a surface in the 3D view.

    It would be nice to be able to place the center of a Panorama Shape by clicking on a surface in the 3D view via bouncing raycast.

    4 votes
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    backlog (low priority)  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  7. Support for exporting all textures at different bit depths (normal at 16 and rest at 8)

    I would like to be able to export all of my textures in one click and have them all have a 8 bit depth except for the normal map which should have a 16 bit depth.

    Currently, I either have to export them all and manually change the bit depth of the normal map in photoshop.
    Or I have to export the normal map separately in substance.

    It would be great to be able to create one preset so this additional work is no longer needed.

    1 vote
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    0 comments  ·  Substance Painter  ·  Flag idea as inappropriate…  ·  Admin →
  8. Lightweight Tablet Version

    Development of a designer tablet version that is more lightweight to allow for reliable material or graph creation on the go. Restrictions on size of output as well as other means to allow for at least height map creation.

    1 vote
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  9. 1 vote
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  10. Support for vertex colors in obj files

    SD does not support vertex colors in obj files. This is not standard, but a common way to support this is described on this wikipedia page http://en.wikipedia.org/wiki/Wavefront_.obj_file

    Implementation details are quite simple: "Some applications support vertex colors, by putting red, green and blue values after x y and z. The color values range from 0 to 1."
    Please note this method is supported by ZBrush for polypaint.

    Would it be possible to implement this? Knowing FBX is limited in size, SD doesn't support PLY, OBJ might be the last option to enable very high poly meshes bakes in SD...

    1 vote
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  11. Ruler

    Introduce a ruler with unit selections for metrics, inches, pixels etc. similar to photoshop.

    7 votes
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  12. PLY support

    Please add support for PLY mesh format so we can use high polys for bakes which have more than 65 million polygons (restriction of FBX).

    1 vote
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  13. 3D parameter editor

    While using substance designer, I use World Space Normal maps a lot.
    Sometimes I think that using 3 angles or a color is so confusing.
    If I can adjust an angle in 3d viewport and use that angle as a float3 value, it will be helpful.

    1 vote
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  14. Create an RGB image without a mask being automatically being added.

    Create an RGB image without the mask being automatically added as an alpha channel.

    As we have a workflow in the studio where we use PSD export and we need the layered PSD file not to have layer masks.

    1 vote
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  15. Texture baking with settable mesh smoothing

    Allow texture baking to a settable smoothed version of the input mesh to accomodate different rendering engines and get accurate results.
    (Catmull-clark subdivision, choice of the number of divisions, smoothing of UV and/or UV borders...)

    1 vote
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  16. Drop in node with spacebar "search" feature adjustment

    Currently, when you use spacebar search feature to add a new node into your graph while having an input/output connecting line selected, it adds the node at the half way point of the selected connection line. It would be nice if it added it relative to your mouse cursor instead. Sometimes your graphs become so large that you have to zoom the graph view out and then back in pretty far to select the node you just added and then drag it into the position you originally wanted.

    2 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Quickly filter parameters to find them faster

    Quickly filter parameters to find them faster.
    This is something I got used to in UE4 and I wish we could do that in SD too.

    4 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add an option in preferences to choose the default frame color

    Add an option in preferences to choose the default frame color.

    1 vote
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  19. gradient map node

    Sampler or preset to save/load gradients.

    1 vote
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  20. Image catalog to easily compare before and after changes.

    It would be great to have a way to save out a snapshot from the 2d or 3d view so you can compare before and after making a few changes to the graph. Functionality could be similar to Pixar's "it" image viewer, or Houdini's MPlay, but would be a pane inside of Designer.

    1 vote
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